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William asks…

BioShock Infinite: Vigors.?

Why is it that during the BioShock Infinite campaign, Booker is basically the only one who uses vigors? Aside from the fireman and the crow guy NONE of the enemies use vigors. Wouldn’t it seem logical to see everyone using vigors?

Handyman Best In Cardiff answers:

Here’s my explanation for this:

Vigors are a relatively recent invention, and they have not been released to the public. Fink created the vigors after he saw the Plasmids from Rapture through a tear. After their creation, the vigors were weaponized. That is why we only see soldiers use them. The firemen use Devil’s Kiss, the crows use Murder of Crows, and Slate and the Handymen use Shock Jockey.

However, we see vigors being displayed at the fair. This means that Fink was getting ready to release them to the public, but Booker interrupted his plans. There are 4 main things that prove this:

1) Vigors are only ever found in opened crates. This implies that Fink had already boxed and shipped the vigors, but they had not actually been released yet.

2) The vigors displayed at the fair are MUCH more toned down. When Booker uses Bucking Bronco, he violently lifts enemies into the air, and when they are released they fall down just as hard as they were lifted. At the fair, Bucking Bronco’s effects are a gentle levitation. The “victim” is gently lifted into the air, and has complete control over his body. Also, there are free samples at the fair, implying that Fink is trying to hook in more customers before his big release.

3) Several NPC’s are heard saying that they are not sure about the vigors, since they seem to cause a lot of physical and psychological damage. Just look at the firemen and crows, they are f*cking nuts.

4) Aside from Booker, the only people with access to vigors are highly trained soldiers, as they are the only people who can properly use them. We also see that the crows and firemen are much better at controlling the vigors than Booker. The firemen can basically explode without taking too much damage, and the crows can turn into a murder of crows and teleport. Both enemies seem to never run out of salts. The reason that they make better use of the vigors is simply that they have formal training, whereas Booker is totally new to the whole concept of vigors.

Plus, consuming a vigor does some seriously f*cked up shit to your body. Devil’s Kiss literally melts off your hands upon ingestion. I’m sure most people in Columbia don’t think that’s worth it.

Maria asks…

BioShock Infinite review?

I’ve never played a BioShock game before, but Infinite looks sooo sick. How did you like it? I heard the story was pretty short, so that’s the only draw back for me, and plus it doesn’t have multiplayer so the single player has to be awesome.

Handyman Best In Cardiff answers:

Bioshock Infinite is a game that had me thinking really hard after the end credits had rolled. It’s not all the time a game makes me do that, but Bioshock Infinite stuck with me long in my memory after finishing its campaign. Bioshock Infinite was one of this year’s games I was really looking forward to for a long time since it was announced, especially because I really enjoyed the first two, they were both fantastic games and each one was a great experience to play. So my expectations for the latest installment in the Bioshock series was high, and I was even more excited after seeing trailers for the game showing how great the game looked, and reading about its story and characters made it sound very promising. After finally getting my hands on a copy of the game and playing it, I was not disappointed and enjoyed every minute of it.

Unlike the first two games which were set in the underwater city of Rapture, the game is set in the floating city of Colombia. You play as Booker Dewitt who is giving a job to go to Colombia and retrieve a girl named Elizabeth. “Bring us the girl, and wipe away the debt” is what the game tells you before you set foot on Colombia. Elizabeth is locked in a tower guarded by songbird. As you travel through Colombia, you will find plasmids like ones from the previous games, and weapons to help you fight your way through enemies, including the handymen, who are apparently the equivalent of a big daddy in this game and they are a nightmare to kill. Your plasmids this time are powered by salts, they include some of the older ones such as the ability to fire out electricity and flames.

I was in awe of how gorgeous the city of Colombia looks. Some of the landscapes and details are the best I’ve ever seen in a game. It was easy for me to explore a lot of Colombia and want to see more of it. When you first set foot on Colombia it’s a bright and sunny day and it looks beautiful the first time you see it. Even looking at the sky and clouds in the game look almost real at times. A lot of the game looks very detailed and the environments look great. Character models look good but sometimes their faces would look a bit weird. I did notice a few minor glitches with the graphics such as a blurry texture and half of peoples bodies going through floors. These weren’t game breaking or anything but they were a bit noticeable. But nonetheless, this is probably one of the best looking games i’ve ever seen and not just in recent memory.

The gameplay and controls in Bioshock Infinite are very much the same as in the previous games which is from a first person view. The controls of the game are very solid and I had no problem with them. Those who have played the previous Bioshock games will know what to expect. You can still use different types of plasmids as weapons or you can play the game like a first person shooter by using guns. The shooting in the game is easy to get used to and is actually better than some FPS games I can think of. I also liked the way that Elizabeth could open tears. Tears are like portals that open another world and you could interact with them by taking items such as ammo and health from them. Another thing I liked was being able to travel on rails using Booker’s magnetic melee weapon he carries on his hand. Also skydiving on enemies from them was always fun.

The other thing I liked about the game was the characterization between the game’s main protagonist Booker Dewitt and the game’s secondary character Elizabeth. I really cared for Elizabeth especially, she’s an innocent character who just got out from being locked in a tower and doesn’t know much about the world around her. It shows as she starts dancing to music being played and gets excited at times when exploring with her. Songbird is also a menacing character, he is portrayed as a big robotic bird who looked after Elizabeth in the tower and is chasing Booker and Elizabeth throughout the game to get Elizabeth back.

You may not care that much for Booker, as we don’t see what he looks like very much (apart from him being on the front cover) but I kind of did as I learned a bit more about him and his past. Booker is a former agent who turned to drinking and gambling and is now owes money to people you wouldn’t want to owe money to. So Booker isn’t exactly a perfect person, but he isn’t a bad guy either. The characterization between Booker and Elizabeth is great as they start to bond with each other and learn to trust each other more. The voice acting for each of them is also brilliant, it’s probably one of this year’s games you’ll hear some of the best voice acting in. The sound affects are also solid as we hear a lot of loud gun shots and the sound of plasmids being fired from your hand, even sound of songbird’s screams are enough to send a chilling feel down your spine. So not much to complain about in the sound department here.

I really enjoyed the single player campaign in Bioshock Infinite, one of the things I think made it and its gameplay great was the fact that the game didn’t have any multiplayer. This game having no online multiplayer was completely fine by me, because it probably would have been tacked on and unnecessary, i’m glad they just concentrated on the single player because I found it to be lengthy and full of detail. For replay value, you can play the game on a few difficulty modes, there are also voxophones to collect and these movie machines to look at which tell you the history of Colombia. There is a difficulty mode called 1999 mode which is unlocked after you complete the game and it is very hard. I completed the game on hard, which was challenging, but this is even more challenging. I can’t even get past the first part on it, the enemies take a big chunk of your health and money, and if you run out of money you can’t respawn and it takes you big to the main menu. Brutal…


There is no doubt about it that Bioshock Infinite will definitely be one of the contenders for game of the year. I loved everything about it from its story, gameplay, characters and graphics. I will also tell you without spoiling it for you, that the ending might just blow your mind. It was one of those endings that was still stuck in my head a few days after completing it. The campaign is worth playing a few times, I’m actually going to try and get back to it on 1999 mode, even if it drives me insane. The game is not perfect and there are only few minor graphical issues, but it is still an excellent game and definitely one of my favourites of the year so far.

Sandy asks…

bioshock infinite handyman? how cool do you think that character is?

I think bioshock infinite handyman is just BADASS!

Handyman Best In Cardiff answers:

Well let me tell you, I played the demo version of the game I got at goo.gl/RJbcp and i can really assure you that bioshock infinite handyman is the coolest of them all!

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